![]() ![]() At the moment, the best solution would probably be as you suggest - to bake in your object reverb in to a channel-based or HOA asset (HOA is supported from EPS version v0.7.0). ![]() There has been some research in this area however (see "AES E-LIBRARY: Object-Based Reverberation for Spatial Audio"), but it could be some time before we see such a solution implemented in NGA standards. ![]() The ADM and rendering standards don't support object-based reverbs at the moment. How do I make sure my final mix is in spec? Does the renderer take plugins after the monitoring VSTs into account? But what if I want to have a reverb for objects? I could create a 7.1.2 bed mix, which I can send to the EAR scene as a 7.1.2 direct input. What I find really hard to wrap my head around is how to incorporate third party vst plugins like a 7.1.2 reverb. ![]()
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